SirLawrenceIV
New Member
its come to my attention that mcmmo effects have been disabled during pvp. As I was obviously incredibly surprised about this, I asked some members about why this is, and they informed me that it was because some newbs complained to the owners about how they think mcmmo it too overpowered. I think this should be reversed. Now although I respect the decisions of the owners desiring to please everyone in the community, I think this is a mistake.
Mcmmo is one of the foundational aspects of factions, pvp, and online servers in general. It makes the game more fun and interesting. Getting to choose between swords, bows, axes, unarmed, acrobatics, taming even. All of which have their own unique pros and cons.
Now the idea that mcmmo pvp is overpowered sounds like a biased argument. Because I'm assuming that the reason people think its overpowered is because they only have 250 lvls in swords while someone else has 1000 lvls in swords, And they think its not fair because they die faster, But the problem is that those players worked hard to get those levels, they spent time in the pit instead of farming. They spent points on those weapon classes instead of herbalism. Just because someone else has better skills than you BECAUSE THEY SPENT HOURS AND HOURS LONGER THAN YOU ON THE GAME to EARN it doesn't make it unfair or overpowered. You can use the same argument to say that horses for cops are unfair because they're way faster and more maneuverable than you. But they paid a lot of money for it. You can say that herbalism is overpowered because they can plant faster and grow more than you. But they worked for it. I think that catering to a class of members that either don't have the time or are frankly too lazy to put in the work to get their mcmmo levels up is ridiculous. Those players should have to choose what they put their time into or where they invest their time on the game. So I think that this critical portion of FACTIONS AND PVP should be returned to its previous state. I hope you all would consider this and cast your vote so we can get back to the BETTER version of pvp.
Mcmmo is one of the foundational aspects of factions, pvp, and online servers in general. It makes the game more fun and interesting. Getting to choose between swords, bows, axes, unarmed, acrobatics, taming even. All of which have their own unique pros and cons.
Now the idea that mcmmo pvp is overpowered sounds like a biased argument. Because I'm assuming that the reason people think its overpowered is because they only have 250 lvls in swords while someone else has 1000 lvls in swords, And they think its not fair because they die faster, But the problem is that those players worked hard to get those levels, they spent time in the pit instead of farming. They spent points on those weapon classes instead of herbalism. Just because someone else has better skills than you BECAUSE THEY SPENT HOURS AND HOURS LONGER THAN YOU ON THE GAME to EARN it doesn't make it unfair or overpowered. You can use the same argument to say that horses for cops are unfair because they're way faster and more maneuverable than you. But they paid a lot of money for it. You can say that herbalism is overpowered because they can plant faster and grow more than you. But they worked for it. I think that catering to a class of members that either don't have the time or are frankly too lazy to put in the work to get their mcmmo levels up is ridiculous. Those players should have to choose what they put their time into or where they invest their time on the game. So I think that this critical portion of FACTIONS AND PVP should be returned to its previous state. I hope you all would consider this and cast your vote so we can get back to the BETTER version of pvp.