Due to the increase in growth speed and addition of crop hoppers, auto farms have increased in power significantly. The result of this is that prices have lowered, and storage needs have been raised. In order to reach max prestige, it is now necessary to sell 12,000 inventories of mushrooms, or 4,000 inventories of combined mushrooms. This is actually the case for the majority of drugs currently.
Additionally, in order to store all the drugs required, players are forced to use crop hoppers, as hopper storage systems don't transport items fast enough to accommodate current autofarms, and buying hoppers is extremely expensive. However, the crop hopper plugin is extremely, disgustingly tedious to use when applied to a massive number of chests.
There must be some solution to this price decay effect, which probably would have to start with changing how growth speeds are balanced.
Instead of making auto crops grow faster in farmA, manual crops should grow slower in farmA. The same should apply vice versa. This would allow room for crop prices to increase without having to worry about overall increase in the ease of generating money.
There is one problem with this approach, which is that increasing prices would raise the value of already harvested crops. So this idea may have to be applied next map
Additionally, in order to store all the drugs required, players are forced to use crop hoppers, as hopper storage systems don't transport items fast enough to accommodate current autofarms, and buying hoppers is extremely expensive. However, the crop hopper plugin is extremely, disgustingly tedious to use when applied to a massive number of chests.
There must be some solution to this price decay effect, which probably would have to start with changing how growth speeds are balanced.
Instead of making auto crops grow faster in farmA, manual crops should grow slower in farmA. The same should apply vice versa. This would allow room for crop prices to increase without having to worry about overall increase in the ease of generating money.
There is one problem with this approach, which is that increasing prices would raise the value of already harvested crops. So this idea may have to be applied next map
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