Aussie_Lover90
New Member
I just want to start off this suggestion thread by thanking the staff team for all they have done and regulating lag that has previously occurred and now opening back up shrooms, pumpkins, and melons!
My idea is complex, would take a bit of time, but would be worth it. It may affect the economy, but just slightly, and drug prices could be fixed to establish any quivers in the market.
The idea behind shroom farm licenses would be allow large groups of players to operate the old shroom farms (the ones that use flowing water).
Here is a general process that could be followed to obtain such license:
- A group of players submits a licence application
- An admin opens the application
- Phase one: planning; the team of players must discuss with the admin the designs they will use and must get all designs approved, including one for timers, one for water distribution, and one for collection.
- Phase two: building; the team, after getting their designs approved, must build said farm following the exact design details, and inform an admin before the timer is turned on.
- Phase three: testing; the team of players will be allowed to turn the farm on for two hours, making sure everything runs smoothly; the admin will be watching to make sure than not too many entities are being summoned at once and that TPS is not drastically being affected.
- Phase four: reporting; the admin will report on the outcome and if it will be approved or not; if not, the team will have to redesign the farm to better operate
- Phase five: recording; the team will be added to a list of all known licensed farms, thereby validating the license
Limits on farms:
A few limits would have to be imposed on each farm
- The farm itself cannot exceed size of 75blocks x 100blocks, nor can it be larger than 50 blocks tall
- Each layer will increase the cost of the license (see below)
- The timer designed for the farm must not send water more than 5 times an hour
License regulations and fees:
- To open a license, a fee of 5mil must be payed each time a planning phase is done (if a farm has to be redesigned, another 5mil will have to be payed)
- Each week, a fee of 10mil will have to be payed to keep the license validated
- For each added layer in the farm, an extra 1mil but be payed along with the license validation each week
To collect fees, players can create a group in /shroompay, which would allow players to deposit money into a non-withdrawable account. This way, a group can collectively own one farm and each player can deposit money when needed. The money will automatically be collected on saturday, before the mega lottery. 50% of the money collected will be spread across the mega lottery, the other 50% will vanish into MCD Bank.
- One of the major restrictions on these farms would be the times they can operate; for certain periods of the day, when the server is busiest, farms would not be allowed to be turned on; if a team runs during the banned period, their license will be revoked and each player registered will be banned from running another shroom farm for the rest of the map.
Of course, as all suggestions do, this idea would still need a lot of work and dedicated time to happen. However, for larger factions and groups of players, it will certainly be worth it. It saves both time and money.
Thank you for considering this propositon. I know it is complicated and will likely not receive much approval from the admins, but I believe it is worth considering. Thank you all!
My idea is complex, would take a bit of time, but would be worth it. It may affect the economy, but just slightly, and drug prices could be fixed to establish any quivers in the market.
The idea behind shroom farm licenses would be allow large groups of players to operate the old shroom farms (the ones that use flowing water).
Here is a general process that could be followed to obtain such license:
- A group of players submits a licence application
- An admin opens the application
- Phase one: planning; the team of players must discuss with the admin the designs they will use and must get all designs approved, including one for timers, one for water distribution, and one for collection.
- Phase two: building; the team, after getting their designs approved, must build said farm following the exact design details, and inform an admin before the timer is turned on.
- Phase three: testing; the team of players will be allowed to turn the farm on for two hours, making sure everything runs smoothly; the admin will be watching to make sure than not too many entities are being summoned at once and that TPS is not drastically being affected.
- Phase four: reporting; the admin will report on the outcome and if it will be approved or not; if not, the team will have to redesign the farm to better operate
- Phase five: recording; the team will be added to a list of all known licensed farms, thereby validating the license
Limits on farms:
A few limits would have to be imposed on each farm
- The farm itself cannot exceed size of 75blocks x 100blocks, nor can it be larger than 50 blocks tall
- Each layer will increase the cost of the license (see below)
- The timer designed for the farm must not send water more than 5 times an hour
License regulations and fees:
- To open a license, a fee of 5mil must be payed each time a planning phase is done (if a farm has to be redesigned, another 5mil will have to be payed)
- Each week, a fee of 10mil will have to be payed to keep the license validated
- For each added layer in the farm, an extra 1mil but be payed along with the license validation each week
To collect fees, players can create a group in /shroompay, which would allow players to deposit money into a non-withdrawable account. This way, a group can collectively own one farm and each player can deposit money when needed. The money will automatically be collected on saturday, before the mega lottery. 50% of the money collected will be spread across the mega lottery, the other 50% will vanish into MCD Bank.
- One of the major restrictions on these farms would be the times they can operate; for certain periods of the day, when the server is busiest, farms would not be allowed to be turned on; if a team runs during the banned period, their license will be revoked and each player registered will be banned from running another shroom farm for the rest of the map.
Of course, as all suggestions do, this idea would still need a lot of work and dedicated time to happen. However, for larger factions and groups of players, it will certainly be worth it. It saves both time and money.
Thank you for considering this propositon. I know it is complicated and will likely not receive much approval from the admins, but I believe it is worth considering. Thank you all!