It's that time. The server has been running the current map for 6 months now, we've decided that there needs to be a change. On Friday, June 5 at 5PM CST. This post is the one week warning for the reset. Even though a lot of people will lose much hard work and time dedicated to the current world, we've got some great new additions coming to the new spawn and plugins, it will make the experience of MCDrugs feel new to old players, as well as ensuring that all players can spend longer playing on the server without being bored. Some of the new systems we have added are to help create new things to do on the server and different ways to have fun while you're not working the drug fields.
Also, we will be having a server wide purge, all faction land, plots, and the spawn will be unclaimed for 24 hours before the reset.
In the last couple months of the current world, we have noticed that not many people really focus on raiding as much as we intented when creating the server. MCDrugs has had plots since it began in 2012. We've tried removing them a couple months ago but they were just too popular, so we brought them back. Sadly for some, but better for many, we are not going to be continuing the tradition of being able to buy a protected 16x16 unraidable plot of land in the new world. The staff have all decided that to better promote PvP, raiding and general faction play, plots had to go. If you already own a plot/have bought one with points or money, don't worry, your points will be refunded to you within the first couple days of the reset, just do /helpop I need my plot points - name of the minecraft account you bought the plot with. As a substitute for plots, we are putting more work into pre-built bases. They can be bought at the moment from our donation store, but they are poor quality. We've decided to completely redo the pre-built base system, a post with info about this will be on the forums soon. We're glad to say that this decision should be a turning point for the PvP aspect of the server.
Ranks and Prestiging
One of the ideas recommended to us many times, which we have tried out on an older map a couple years ago is prestiging. For anyone who has not played online games that have prestiging, it is basicly resetting your rank to the start to gain rewards and/or bragging rights. On the new world, you will be able to prestige 3 times. Each time gaining a gold start before your rank to show which prestige you are. As well as the gold star, you will also earn an extra faction power (more about power explained in the factions part of this post), and prestige key(s). Prestige keys can be used to open the exceedingly special Prestige Crate at spawn to unbox extremely rare items that can only be found in the crate. Besides prestiging, there are new changes to the rank system. Some rank prices have been tweaked and the ranks now go from Junky to Rasta, ScarFace and Heisenberg are now only obtainable after hitting third prestige Rasta.
Factions & World Border
Earlier in this post I mentioned how we are trying to get more PvP and raiding gameplay on the server. Some of the major factors going into this are the new changes to the Factions plugin and the worder. Currently at a 25 000 block radius circle, the world border of the new map is going to be toned down quite a bit to a 12 500 block radius square, decreasing the possible space between bases and increasing the amount of raiding on the server. Factions have been changed quite a bit. A non-prestiged Junky will now start with only 4 faction power. Upon each rankup, they gain 1 max power, totalling 14 power by non-prestiged Rasta rank. As well as the one power per rankup, one power is rewarded with each prestige. This new system helps us counter people using alts to gain faction land, as they would need to spend money to rank up their alt in order to get enough power for a decent amount of land. This also adds a large incentive to rank up, as it is quite a reward.
To further increase PvP on the server, we're going to be upping the mcMMo caps. Anyone who played on the last map would have noticed how low the caps were, almost all of them have been set a lot higher.
New Staff System
We have set up a new system which will make the staff team more efficient. We will have three departments of staff that will deal with applications, staff, and donations. StonedPain and Dawggy will be in charge of taking the police applications. These applications will be reviewed once a week as always, but they might pick people up during the weekdays. The staff applications will be ran by OF_ , kayla, and Jrd3044. We plan on doing applications whenever there is a helper spot that becomes open. The donations will be ran by Dakota, spalw, and Jrd3044. Every admin can help out other departments and have the permissions to do applications. Each admin will be in charge of promoting and demoting the players they have chosen to promote. Each admin will also be teamed with one to two moderators in an effort to enhance the player experience.
Spawn Design & Player Shops
Anyone who took over 10 minutes looking around spawn on the old world would have noticed how obviously square the island is. The new spawn features a natural looking, non square island, featuring a river going through the middle with 3 bridges connecting the two sides. The drug selling area will be a bit farther in the new spawn than it is in the current world. Something new we're trying out is the idea of instead having player shops bunched up into one large market/mall, having them all around spawn. There are now many diverse little businesses that players can buy, ranging from $7 500 a day to $15 000 a day.