Hey,
Well I think everyone knows what a bounty is. I had an idea to add bounties to the server probably for the next map. Bounties would be an amount of money set for someones head (death). So upon the killing of someone with a bounty the hunter would collect a cash amount set by the prosecutor. Another idea for the bounties is a bounty crate. Everything is explained in the list below:
/bounty set <$> <player> <reason(optional)> - to set a bounty onto a player
/bounty increase <$> <player> - for increasing the bounty on said person
/bounty claim - for when you've killed the person with the bounty
/bounty top - list of top bounty hunters
/bounty information - (/bounty info) explains what bounties are, i.e :
[Bounty] Bounties are set amounts of a money reward on a players head (death). You must kill this person in order to receive the reward.
/bounty statistics - (/bounty stats) for seeing your statistics of bounties; which could look something like this:
------------------------------------------------------------------------------
Bounties Collected: <#> - amount of bounties you've collected
Bounties Available: <#> - available bounties online
Your Bounties: <#> - what bounties you have set, reward
Bounty Warrant: <#> - how much bounty is set on you
Bounty Tokens: <#> - how many bounty tokens you have received
-------------------------------------------------------------------------------
Upon the setting of a bounty, a global announcement would be sent, somewhere along the lines of;
[Bounty] <Player> has set a bounty for <$> on <Player> for <reason(optional)>!
Upon the collection of a bounty, a global announcement would be sent, somewhere along the lines of;
[Bounty] <Player> has collected the bounty of <$> on <Player>'s head!
A bounty token would be a piece of a bounty key for a bounty crate, in order to redeem this key a player would need to collect up to 5 keys. Once a person has got 5 keys, they could use the bounty crate. Prizes in the bounty crate could include:
Thanks to everyone who reads this, any feedback is welcome just don't be a dick. If you have any ideas please feel free to post them down below too. And thanks for any consideration the staff give this.
reece.
Well I think everyone knows what a bounty is. I had an idea to add bounties to the server probably for the next map. Bounties would be an amount of money set for someones head (death). So upon the killing of someone with a bounty the hunter would collect a cash amount set by the prosecutor. Another idea for the bounties is a bounty crate. Everything is explained in the list below:
/bounty set <$> <player> <reason(optional)> - to set a bounty onto a player
/bounty increase <$> <player> - for increasing the bounty on said person
/bounty claim - for when you've killed the person with the bounty
/bounty top - list of top bounty hunters
/bounty information - (/bounty info) explains what bounties are, i.e :
[Bounty] Bounties are set amounts of a money reward on a players head (death). You must kill this person in order to receive the reward.
/bounty statistics - (/bounty stats) for seeing your statistics of bounties; which could look something like this:
------------------------------------------------------------------------------
Bounties Collected: <#> - amount of bounties you've collected
Bounties Available: <#> - available bounties online
Your Bounties: <#> - what bounties you have set, reward
Bounty Warrant: <#> - how much bounty is set on you
Bounty Tokens: <#> - how many bounty tokens you have received
-------------------------------------------------------------------------------
Upon the setting of a bounty, a global announcement would be sent, somewhere along the lines of;
[Bounty] <Player> has set a bounty for <$> on <Player> for <reason(optional)>!
Upon the collection of a bounty, a global announcement would be sent, somewhere along the lines of;
[Bounty] <Player> has collected the bounty of <$> on <Player>'s head!
A bounty token would be a piece of a bounty key for a bounty crate, in order to redeem this key a player would need to collect up to 5 keys. Once a person has got 5 keys, they could use the bounty crate. Prizes in the bounty crate could include:
- Hunting Knife (Diamond Sword equivalent to /rankup crate sword) - 5% chance
- Hunter's Knife (Diamond Sword equivalent to Tear III vote crate sword) - 2.5% chance
- M16 Rifle with 64 x Rifle ammo - 5% chance
- 10 mcMMO Credits (For Swords, Archery, or Axes) - 3% chance
- Potion of Swiftness II x 3 - 3.5% chance
- Hunter Tag ([Hunter]) 4% chance
- $5,000 IGM - 3% chance
- $25,00 IGM - 0.75% chance
- Bounty Booster x 1.5 (Boosts bounty by x 1.5) 0.25% chance
Thanks to everyone who reads this, any feedback is welcome just don't be a dick. If you have any ideas please feel free to post them down below too. And thanks for any consideration the staff give this.
reece.